Criminal genius Egon Olsen presents his accomplices Benny and Keld with yet another infallible plan that can only end badly. The booty is a red suitcase containing values worth five million. The sinister mastermind Bang-Johansen carries the suitcase. The Olsen Gang follows him to Paris, where they put their cunning and carefully organized plan into motion.
As usual, Egon has an ingenious plan. And, as usual, it works just fine until one of the gang members makes some kind of funny error. This time, however, even Egon's life is in danger, for some international criminals try to get rid of him by throwing him into a container filled with acid.
Egon plans to exploit knowledge gained during his latest term of incarceration. By stealing the unmanipulated financial records of DanInvest he obtains the majority of the stocks in the department store Magasin du Nord, just in time for their closing sale. The attempt to get the red suitcase that will save the day they rob the main vault at the EEC headquarters in Brussels and end up hijacking a tank.
Egon is starting to be a little forgetful; he forgot the zone number, so he fails to open the strongbox. When he gets out of Vridslose State Prison, Kjeld and Benny have become associates of Yvonne's cousin Georg from America. He is not just some old-fashioned strongbox thief that can't remember like Egon, but a young hip IT criminal, that thinks that everyone else is inferior. However, Egon doesn't take lightly to the Georg's patronizing so he sabotages Georg's computer and ruins his cup. This time Egon's ambitions reaches a new high, when he and his gang break in to the World Bank, and they get away with it. Of course, thanks to Yvonne, they aren't rich very long.
Egon and the gang are hired to stage a robbery of an antique Chinese vase for an economically challenged baron. Naturally they fooled, which infuriates Egon. The gang tries to get back at the baron by switching the vase with a cheap Hong Kong copy. One attempt is made during the barons hunting party, where Egon ends up being bricked up in the catacombs. In another attempt, the gang has to coordinate breaking through several walls at The Royal Theater in Copenhagen with the "Elverhøj" overture.
Egon and his two cronies managed to sneak a fortune with them to Spain. Here they live a life in a whirl of pleasures, but they are not truly happy. While Egon always has the money chained to him, Bøffen still manages to steal them. Egon ends up in jail once again, and when he comes out, he has a brilliant plan.
The Olsen Gang has finally made it. They are in Mallorca, having fulfilled their dream. Almost, that is. They don't have any money, so Egon has to open a safe at a restaurant to get some. As usual, however, Egon ends up in prision. When they return to Denmark, he has a new plan.
With King Richard off to the Crusades, Prince John and his slithering minion, Sir Hiss, set about taxing Nottingham's citizens with support from the corrupt sheriff - and staunch opposition by the wily Robin Hood and his band of merry men.
When Egon Olsen gets out of Vridlose State Prision once again, his friends Benny and Kjeld do not want to know about his new ingenious plan: they are actually WORKING in a shop! Thus, he has to think of something else to get his hands on the money of some international gangster.
The Olsen gang in Jutland. Ones again Egon Olsen has a plan when he gets out of Vridslose State Prison. He has found out that the Germans left a large sum of money (in American dollars and gold bars) in one of their commando bunkers, when they were defeated in 1945; the only problem it's in Jutland. Egon, Benny and Kjeld "appropriate" a car and drives to Jutland along with Kjelds wife and child Yvonne and Borge. They look forward to fooling the the people in Jutland, but of course, things don't go quite as planed. It ends with Benny, Kjeld, Borge and Yvonne sitting in the train back to Copenhagen, were they are overtaken by Egon in his car on the road next to the track. This is the last time the Olsen gang goes to Jutland.
Known to her clients as Dagmar, she's a classy Swedish call girl in Copenhagen. After two years, she's ready quit, and we follow her on what she hopes is her last day in the trade. She wakes at 9 AM, gets her first call and a marriage proposal, checks in with her doctor, pays final visits to various clients, arranges to lease her flat, passes on her black book to a colleague, tries to beg off on an impromptu session with Japanese businessmen, has a quick conversation with her brother, and makes a couple of charitable contributions. All the while, her eyes on the clock, there's the threat of her pimp finding out about her plans. If she pulls it off, what awaits?
A young, idealistic business student has ambitions to be a concert pianist, but his obsession with beautiful women keeps him from achieving his goal. To earn money for his tuition, he takes a job as headmaster of a small girls' school. There his weakness for beautiful women is put to the test when he is pursued by a bevy of sexy coeds.
A soldier seeks justice against a group of men who murdered a prostitute.
The first of 14 Olsen Gang films presents us with Egon Olsen, head of the gang, and his friends Benny and Kjeld, who want to become the best known gang in Denmark and eventually Europe by stealing a famous Bavarian work of art currently displayed in a Copenhagen museum. Although Egon's plan works out fine, there is only trouble ahead for the little gang.
Frede Hansen, a game salesman, is mistaken for a secret service agent on a ferry and kidnapped by enemy agents. He escapes and now the secret service want to use him as bait to track the enemy. They assign their best agent, Smith to be his partner and supervisor. Their main task is to eliminate the head of the enemy conspiracy, the mysterious 'Dr. Pax' who's real identity is unknown. Freddy accompanies Smith to Stockholm where they are to meet Sonja, an agent for Dr. Pax, who is also on Smith's liquidation list. Thanks to his bag of game tricks, Freddy manages to avoid being done in by Kolick, a killer for Dr. Pax. Freddy falls for Sonja, and he, she and Smith are taken as prisoners to Dr. Pax's hideout, a remote island fortress from which a major power is to be attacked by missiles guided by trained pigeons. Freddy manages to teach Dr. Pax a lasting lesson in the difference between trained pigeons and homing pigeons.
Wart is a young boy who aspires to be a knight's squire. On a hunting trip he falls in on Merlin, a powerful but amnesiac wizard who has plans for him beyond mere squiredom. He starts by trying to give him an education, believing that once one has an education, one can go anywhere. Needless to say, it doesn't quite work out that way.