While Roboco is having fun showing off her signature knee impersonations in a nearby vacant lot, Bondo notices something and turns around. Not only does he sense that something unusual is about to happen, he also sees Roboco as if she is enveloping him and the others...!?
Following Studio Petit's popularity for Time Journey's, the crew is now faced with 3 anime at the same time. Rushing to fill the quotas, the owner of Studio Petit hires Takashimadaira, a veteran producer to help Kuromi. However, all Takashimadaira cares about is making deadlines, severely hurting the quality of the images. Shihonmatsu, who has been helping Kuromi, gets angry at the new producer and leaves, leaving Kuromi with a difficult choice: to choose between the quality or the deadline.
When Saki, an up-and-coming idol, holds an autograph session and not a single soul turns up, her hapless editor is at a loss as to what to do. In his infinite wisdom the young man decides that threatening a nearby elementary school kid is then best way to go! However, when that fails it seems that his only choice is to hold an autograph showdown between Saki and the psychotic idol wannabe, Bururu. Then, when a reckless teenager makes a bungled attempt to summon Satan, he and his friends must try and send the devil back to the underworld, but with their attempts just making him all the more infuriated will they emerge from the experience unscathed?
Ever wonder what it would be like to work for an animation studio? Kuromi just landed her dream job at the famous Studio Petit, and boy is she in for a rude awakening! The new head of the ultimate team of slackers, it’s up to her to finish "Time Journeys Episode 2," or fans everywhere will be let down. Will Kuromi's love of cartoons clean up this horrible mess... or make an even bigger one?
This short film introduces Semira, a strange boy who comes to play with Ojaru and his chums and bears a marked resemblance to a boy of the same name who spent a summer with the village elders when they were boys, long ago.
Barua of the Magic Race (Vile Tribe) has kidnapped students of the Magic School. Elie, Rena and Senia, are asked to look for them by the schools master. Along their search they find interesting and crazy things, and get into trouble as usual. Upon finding the students, they find their magic is not strong enough to save them, but they get some help from an unwanted friend.
Gou has woved to find the legendary treasure of Salamander. Searching for it he meets Ren, a fairy, who is looking for the four treasures of Heart. Gou's childhood friend Mari is frustrated with Gou running after treasures, but befriends with another fairy Rin. Gou and Ren's treasure hunt messes with a secret project led by Mari's father. It turns out Salamander isn't what Gou thought it was in the first place...
It seems that Lum's grandfather made an agreement that should he have a daughter, she would be married to a traveling merchant that he met. Now, the merchant has come to collect due. Ataru is tricked into thinking that Lum wants to leave, and so, in a moment of anger, says he hates her. Arguments erupt, and Lum decides that she must know the truth of Atarus feelings. As for all the questions of importance for the Onis, a game of tag begins, one that Ataru can win simply by telling Lum I Love You. However, in the end his pride may end up dooming him. So begins the series of events that will at long last decide the future and fate of Ataru and Lum.
In times of olde, God gave mankind the ten commandments, and a message that has been lost to the centuries. In the present, Koichiro Kamishiro is a modern day Indiana Jones who scours (and often destroys) ruins for hints of the past, until one day he runs across a box filled with two crystal triangles. Having inadvertently run across the key to God's lost message, Kamishiro suddenly has a lot to deal with including assassination attempts by the KGB and the CIA, aliens hell-bent on destroying the Earth and the love of several women!