Gromit’s concern that Wallace is becoming too dependent on his inventions proves justified, when Wallace invents a “smart” gnome that seems to develop a mind of its own. When it emerges that a vengeful figure from the past might be masterminding things, it falls to Gromit to battle sinister forces and save his master… or Wallace may never be able to invent again!
Lights, camera... chickens! Go behind the scenes with the Aardman team and director Sam Fell during the making of this finely crafted stop-motion sequel.
When an alien with amazing powers crash-lands near Mossy Bottom Farm, Shaun the Sheep goes on a mission to shepherd the intergalactic visitor home before a sinister organization can capture her.
When Shaun decides to take the day off and have some fun, he gets a little more action than he bargained for. A mix up with the Farmer, a caravan and a very steep hill lead them all to the Big City and it's up to Shaun and the flock to return everyone safely to the green grass of home.
In the town of Blithe Hollow, Norman Babcock can speak to the dead, but no one other than his eccentric new friend believes his ability is real. One day, Norman's eccentric uncle tells him of a ritual he must perform to protect the town from a curse cast by a witch centuries ago.
Cheese-loving eccentric Wallace and his cunning canine pal, Gromit, investigate a mystery in Nick Park's animated adventure, in which the lovable inventor and his intrepid pup run a business ridding the town of garden pests. Using only humane methods that turn their home into a halfway house for evicted vermin, the pair stumble upon a mystery involving a voracious vegetarian monster that threatens to ruin the annual veggie-growing contest.