In this highly symbolic political allegory, Averill is traveling through a troubled countryside amid rumors of war to visit his father. He reaches a train station in a city which is paralyzed by a transportation strike and is forced to take lodgings in a bizarre, unattractive town populated by seemingly malformed individuals. After a while, he begins to try to woo a much older woman, and symbolic images of entrapment, imprisonment and erotic enticement mark his adventures in this regard.
In a futuristic society, an old man tells the legend of a strange medal to two children. In flashback, we learn that after a nuclear catastrophe, two teenagers were living in an artificial paradise, maintained by electronic means, and once decide to leave that shelter and escape using that same medal - a mini video-disc - in search of outer-space freedom.