Come along with Donald Duck as he visits one of nature's masterpieces. After a little ragtime rain dance, Donald strikes up a conversation with himself at Echo Cliff, then teeters along the edge of a precarious trail while riding a sure-footed burrow. It's a tough job for park ranger J. Audubon Woodlore to keep Donald in check, but it gets even tougher when they run afoul of a napping mountain lion.
Lost in a book of fairy tales, Dale imagines what it might be like to do battle with a vicious dragon---and thanks to Donald he'll soon get to find out. As Donald moves his hulking steam shovel into position, intent on clearing a path right through their tree for a new freeway, Chip and Dale ready themselves for battle just like the knights of old. With a tuna can for armor and a hat pin for a lance, Chip charges into battle atop his trusty steed, Dale. But with some quick thinking, Donald makes his phony dragon a fire breather. Who will prevail in the medieval battle for the junkyard?
Donald has a ride-on sized train layout in his backyard. There's a large tree (home to Chip 'n Dale) that's out of scale, so Donald moves it while they're out; they come back to see their tree moving. No problem; one of Donald's model houses is just their size.
Gas station owner Donald thinks he's just missed the winning number for a new Zoom V8 car but his nephews hear a correction, and find he really does have the winner. They plan to pick it up and surprise him, but the car they take runs out of gas, and they're broke. They cut out the picture of a Zoom V8 from a billboard, dress one of the boys in drag, and trick Donald into filling their tank. As they drive off, Donald plots his revenge and executes it, when the boys return in Donald's new car.
Donald is shoveling the snow off his walk; Chip 'n' Dale are shoveling their branch. Donald tricks them into shoveling his walk. Angered, they sneak into his house, where he's getting ready to make popcorn. They've never seen this before, but they love it. They stow away in the box, then make off with the bowl of popped corn.
It's October 7th and Chip is working industriously to store enough acorns in the tree for the winter. Dale would rather sleep in his matchbox, but an angry kick from Chip gets him working furiously. But there's only so much they can do. Their tree is nearly out of acorns. Luckily, the two semi-intelligible chipmunks happen to see the half-unintelligible Donald Duck, a park ranger, planting acorns. They immediately set to steal his bag of the precious nuts. Donald soon realizes what they are up to, and sets out a box propped up with a stick. It's a crude trap, with an acorn as bait; but it's not too crude to fool Dale, who upsets it and traps Chip. Soon, Donald finds he can have fun instigating a fight between these two quarrelsome chipmunks, but he underestimates their friendship and their ability to work as a team against a common enemy: in this case, a bad-tempered duck.
Mickey is heading out on vacation from Burbank to Pomona, taking the train. The conductor, Pete, won't let him on with Pluto, so he hides Pluto in his suitcase, and tries to hide him all throughout the trip without much luck. But Pete wins when Pluto is hooked by a mail hook. Or does he?
With a rubber bone as a lure, Donald Duck tries to entice Pluto to try his mechanical dog washer. When the bone gives Pluto trouble, Donald tries a toy cat as a lure only to unexpectedly fall into the washer himself, get scrubbed and then hung out on the line to dry.
Noah, his family (wife, 3 sons, their wives), and various animals all help build the ark. The rains come, and the skunks barely miss the boat (not that anyone was particularly looking for them), but they manage to swim to it. After the rain and many lamentations by the humans, the sun returns, to the great joy of all. The ground appears, and the animals (and many new babies) disembark.