A gambling countess comes by a secret three card combination that wins her a fortune, but she is allowed to use it only once and not gamble again. She passes on the info twice, and the recipients both die violently. She is warned that if she passes it on again, she too will die. Many years later, a young soldier discovers that the countess has the secret, and he resolves to get it out of her.
Onboard a spaceship sailing into infinity, generations of travelers are subject to dictatorial rules imposed by the central computer "Psycho." Recruited as a new police officer, Eddy Burns will discover the terrifying secrets behind this flawless system.
The two merrymakers Cartahu and Bailladrisse sail together on a cargo ship. When customs officers come aboard to conduct a search, Cartahu is unaware of a drug dealer's accomplice, who hides the box of narcotics in Cartahu's bag, which has already been visited. Unsuspecting, the two comrades go ashore, taking the precious box with them. At the hotel, by mistake, their luggage is given to another person. To recover the merchandise, the traffickers pursue the two friends, who nevertheless manage to have the whole gang arrested; and, after being tempted by pretty women to live with them, prefer to set sail for new adventures.